I am please to tell ya’ll Jeff have did it again. This got to be one of the best gift for me and defiantly a nice surprise to conclude my year 2009. To check the mention you can check this digital version of the magazine! Thanks for everyone who have supported me in my professional career! Check it out http://issuu.com/develop/docs/dev101_web/29 for the full magazine OR you can just view it here!

5 years ago, an Educational game will probably be the last thing I want to develop. Yet being with an educator my taste and likeness changed. After understanding the educational world and indulging myself to it, I will like to proudly present my newly develop and just release App: iPhonics. In iPhonics you will be learn how to pronounce over 100s of vocab and understanding which phonics does it belongs to but in a fun and challenging way! I will like to humbly invite you all to give it a try especially if you have a kid. Download it today! All comments welcome!
My new iPhone Game – Anna Montana is now in review process of Apple AppStore! Check the game on it’s official website or here is a Preview done by Slide to Play a caption of what Slide to Play said:
We thought Anna Montana’s concept and execution were pretty well done in this pre-release build, and we’re looking forward to seeing more houses and a better translation integrated into the game. The unique concept make Anna Montana one to consider, even if you hate doing housework in real life. – Andrew Podolsky, Slide to Play
Recently I came across an article where Mudorh is creating a Kindle like hardware. In summary he is creating a Kindle like hardware (E-Book Reader) for his New Corp. He also went onto and say that New Publisher should be charging readers for news even when it is an on-line version. Just like his own Wall Street Journal. He stated: “People reading news for free on the web, that’s got to change.”
His statement first sounds to me is: People should be charged to read news. Prepare for the change. After a while of thinking, I think his statement is more: People, please pay for reading news! My investment is hurting! I need to change this if not I am F**k. Now in my humble opinion it is possible to change the this behavior? I am skeptical and don’t think is possible.
In the old time, people go to get/buy their news from one source. Then when Internet is invented, the behavior changes to, if you are willing to spend some time, you can almost find any news for free with some effort. Now with the current technology provided such as Twitter, Google Reader, RSS and so fourth… we are entering a new era: News comes to us. We are 2 stage away from the old ways. Now suggesting going back to the old times… is it possible? More news is now not only and exclusively generated by News agency or corps anymore… a lot of breaking news are from Bloggers and just ordinary people which happen to be at the incident. Such as the New York Airway crash, Sichun Earth Quake and more all these are blogged by a user before any news agent knows.
If that the case, news agent should be paying them! Will news agents pay them? NO. Why do people tend less to pay for news? More and more news that is generated nowadays are not exclusive any more. How much news on Wall Street Journal are exclusive? How much of them are just reiteration of the story which is already published else where? If so why should I pay for it? Furthermore, people also realize most of the news from big news corps are diluted. So at the end, the big question to pay for news comes down to: Why should I pay for old, diluted and non-exclusive news when I can get the real deal in real time for free?
However am I saying one day Wall Street Journal will go all free and there won’t be a market for pay news? I don’t think so. However in order to survive in the inevitable future, your news needs to be s**t hot and your writer need to be damn good. No more sloppy jobs, the internet is a cruel invention. It put every traditional professional to test.
Gold Farming A.K.A. RMT (Real Money Trade), technically is my first job and my first business venture.
Back in my gaming days on UO, I have been doing gold farming, capturing prime estate location and selling it to player that want to build house on prime location. Later I also sell castles and other rare items for some quick cash. Yet back then I am just doing this for fun. Until Lineage 1/Diablo 2 at 2000 I start doing as a business, where sell on a daily basis and have gold farming operation set up. Frankly I make good money back then, 8-12 hours of work/playing I can make 50-100 USD per day, that is basically a 1,500-3,000 USD/month. For a 18/19 year old boy that is massive money! Yet that is seriously no life… hence I left a started my real career “Game Developer”.
My first business venture is a venture where I am invited to spear head after my days in En-Tranz. The venture is to set up a RMT facility at Shanghai China. The facility was set up at early 2004, I still remember back in those day there are merely less then a hundred RMT factory set up in China. I believe I was the first facility where our focus is not on brunt force farming but developing strategy on how to farm smarter and more efficiently. Also to form partnership with RMT factory by providing them strategy advice, optimization and business consultation in return for shares of their havest every month. After a few months of making crazy money I decided to leave the industry again and for the last time as I believe that is not what I am destine to do in my life.
Recently there are quite a handful of interviews, researches and articles on the RMT industry. Which makes me want to talk a little bit about RMT. So here it goes. In today’s MMO RMT is an inevitable, if the MMO is consider somewhat successful there will be RMT. Back in the days of Hong Kong Lineage Server, there are probably only 20-30k users in total and still there is RMT. The common practice publisher or developer use to stop gold farming are either: Doing it themself or Banning RMT.
Publisher selling items or even gold will not stop RMT in my opnion. Unless the publisher is willing to go all the way. By that I mean selling every possible levels and rare items of the game. As long as the game is successful and there are things player cannot get easily. RMT will exist in your game as there will be demand for it. Now lets look at the bad side of this approach. By selling items, golds or service yourself. You are actually helping RMT-er to set a pricing standard as you have draw the parrelle. For example, if publisher is selling “Flaming Sword” for 5 USD, then this becomes an index. RMT-er will then have a better reference how much they will charge the player. So how do they reference on it? So basically it will be… if Flaming sword is 5 USD, and in a normal rare getting it will take 5 hours of 1 person thats means whatever RMT-er produce should be rated at 1 USD/hour. Therefore if “Icy Sword” takes 10 hours to farm, then it should be 10 USD.
Banning account… it will only work for a “Short Moment” but at the end RMT will still be there. Look at FFXI, they banned heaps of RMT-ers few years ago, look at it now… No difference… Banning only do 1 thing good, is to make players feels the publisher is taking care of the issue. However in return banning accounts does a few bad things. First it will disturb the game economic which might piss off user. For example, if you banned 70% of the RMT accounts, the economic just suddenly have way less money hence item price will drop sharply. Tom is a normal player he is proud of himself because he got this uber gear that worth 20 million gold, because of the economic, now he only worth 5 millions. Most end game players stays in your game because they like to brag about their gears and fortune. Now they don’t and some will likely leave. Another bad effects is banning on mass like FFXI, even players that have brought gold or totally innocenet will get caught in the big net. Hence you are lost costumer. Plus if who you banned is someone reputatable in the game like a guildmaster or a power player, due to his banning you might lost even MORE player. Lastly RMT-er also pays for your service so you have less customer in ANY CASE.
So how can we stop RMT one might ask. The only way I see is to incorporate the RMT behavior into your game design. Let them exist, regulate them and even more tax them. RMT is like the gambling industry in every countries. Is there a country that manage to totally annaliate it? No, if you don’t allow any gambling it will only make illegal gambling operator makes more money. If one step back a little, if one can tap the gambling industry’s revenue it will actually be better then NONE. This is what most countries starts to realize. This is what I think most game publisher should do, instead of just keep banning and stopping it. Embrace it and make money out of it. Pending on the game type and your morale standard allow it in a certain extend will only do you more good then harm. If any publishers/developers who would like to know how to do it, I am happy to provide my consultation on their MMO designs.